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Poll: Should there be a time and money based way to restart a survivor
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Should there be a time and money based way to restart a survivor

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Old Jul 17, 2008, 11:30 PM // 23:30   #1
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Default How about a time based reset for survivor?

There have been a number of discussions on survivor and how some people think it needs to be changed. After waiting a long time before getting it (thanks to wurm farming in EOTN), I have a sense of appriciation for the many sides to this discussion.

Basically speaking, any form of change to survivor has to do two things to make the most people content. First it has to keep the title meaningful without making it so easy that anyone can do it on demand. The importance of this title is you have to play well and not die. The desire for change is pretty much this: when a player trying for survivor dies, he's pretty much forced to restart. Now while this does have some economic benefits (money sink), this also adds a level of annoyance to this title as it is the only title where you have to restart the character. I mean if you don't stay drunk regularly in game until you achieve your drunkard title, you don't permenantly lose the ability to progress in that. Or if you lose on a HA run you don't permenantly lose the ability to progress in that title (which is kind of a shame now that I think about it). Second is it has to make the title attainable.


So how about introducing some system that has a time component to keep people from immediately restarting but let them keep their character and some kind of money component as well to keep the gold sink value.

So here's the idea: once every time period, a week, a month, a year, or whatever your character is able to go to a special NPC and for a price... maybe 10K-25Kish that NPC will restart his survivor title. This way you can restart the title on the character, but you have to wait awhile and there is still some kind of money sink associated.

Now the only question would be is that should it be a full reset and you can start from zero all over, or should it be a partial reset and let you rebegin from the last level you achieved. Personally I'm leaning more towards a full reset.
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Old Jul 17, 2008, 11:40 PM // 23:40   #2
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Yes, the title should be reset to zero.

I understand the idea of waiting between attempts, but your methods of doing that are unclear to me.

This doesn't address avoiding an overlap of LS and LDoA.

Not a bad idea, but it needs more development.
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Old Jul 17, 2008, 11:49 PM // 23:49   #3
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I agree too, most of my characters were made long before titles were introduced and I would love to get LS on my main character. Your idea needs refining, but its good.
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Old Jul 18, 2008, 12:20 AM // 00:20   #4
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Many titles were made long before your character was introduced, but you didn't get credit for them. The wisdom, treasure hunter, survivor, party animal, and legendary defender of Ascalon. This title is pure cosmetic and adds no benefit.
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Old Jul 18, 2008, 12:25 AM // 00:25   #5
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There definately needs to be a rework of this title.

*1 free reset for characters created before Factions release. After failing their first chance, those characters should be treated as everyone else.
*For all characters the reset should come at a cost, the cost should be high, but it doesn't mean only a high amount of gold. In addition to a gold cost, the reset should require something more, for example a substantial amount of skill points and/or some rare materials that need moar sink and/or a new very rare drop or a special item used only for this.
*There was a suggestion thread here in the past with a cool way to enable a survivor reset for your favorite character - it required you to actually earn a survivor the hard way - create a new character and work out the legendary survivor on him, then sacrifice that character's survivor permanently to create an item (not tradeable obv) that allows you to transfer the title or just to reset. My idea was to add a primary profession restriction for this, so you would need to create a new character of the same profession as the one you wanted to transfer your survivor into - no easy-way - want legd survivor on a Derv, you must do it on a Derv, for example.
*Every subsequent reset should require increasingly higher costs, if allowed at all.
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Old Jul 18, 2008, 12:26 AM // 00:26   #6
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Quote:
Originally Posted by Thizzle
Many titles were made long before your character was introduced, but you didn't get credit for them. The wisdom, treasure hunter, survivor, party animal, and legendary defender of Ascalon. This title is pure cosmetic and adds no benefit.
Not exactly sure what your argument is here, but a +1 to KoaBD is certainly not "no benefit". If LS didn't count toward maxed titles, I doubt very many people would be left to care about LS being changed.
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Old Jul 18, 2008, 12:37 AM // 00:37   #7
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Agreeing with the majority of the voters, I think you should restart your character if you fail to get Legendary Survivor. Besides, I don't think a lot of people understand (or appreciate) the coding that would go into this. There would probably be a lot of bugs to be worked out, etc. Let Arena Net and NCSoft work on Guild Wars 2, for crying out loud! As I said, this would be something too major for the developers to do. My assumption is that they would have to work from the ground up to get this going, not to mention the database of characters, equipment, and other aspects of the game that must be maintained in order for this to happen. No, the way Survivor is now should remain the way it is. So what if your favorite character never got it? Mine didn't and you don't see me complain about it. I got a character who was lucky enough to make it to Level 20 without dieing (which is Level 1 on the Survivor Title Track)--unfortunately, I was stupid enough to go into Hard Mode to try out Vanquishing, and I paid the ultimate price for it. Again, do you see me complaining? No. You've got at minimum 4-8 character slots to create characters out of. Use them to try to create a Legendary Survivor on.

*tosses two pennies on the table and leaves*
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Old Jul 18, 2008, 01:05 AM // 01:05   #8
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this is the way i see it say u were allready lvl 20 but u died like 100times w/e

ok but if u dont die and earn the right ammount of exp u then get rank one and can keep going from there.

so u can get it on anychar u just gotta go for it when ever u like.
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Old Jul 18, 2008, 01:20 AM // 01:20   #9
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NO. Survivor is meant to be a challange(although with hfff I know its not)
Reseting survivor would just be stupid. Its another useless title.
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Old Jul 18, 2008, 01:23 AM // 01:23   #10
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i think i posted this earlier in another thread along the same lines.....survivor should reset after every death, but progress towards the title should not appear in title menu until a certain percentage of exp is obtained....problem solved!
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Old Jul 18, 2008, 01:39 AM // 01:39   #11
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Well, (leg.) survivor is technically 1,337,500 exp without dying. So the idea of it reseting after a death would definitely make sense. I meen, regardless of when you do it, you still have to obtain 1,337,500 exp (for legendary) without dying.

1,337,500 exp is 1,337,500 exp, doesn't matter how you want to word it.

/signed for reworking of title mechanics.
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Old Jul 18, 2008, 01:41 AM // 01:41   #12
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1-800-Titles
that solves everything, even the grind factor, all it takes is a 5 min. phone call and you get all available titles without even playing
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Old Jul 18, 2008, 02:23 AM // 02:23   #13
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If this is the case, we could rename it the "Reincarnated" title.

/notsigned
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Old Jul 18, 2008, 02:31 AM // 02:31   #14
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like i said earlier what i think needs to happen is that once you reach r3 the title becomes account based.
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Old Jul 18, 2008, 02:33 AM // 02:33   #15
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there was a suggestion to make KoaBD account based, seeing as Anet plan to make HoM account bassed. Doing this would mean u could just do survivor on another character.
I didnt mind the suggestion. Which was to have each Unique title count for another point.
But anyway, thats my 2c
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Old Jul 18, 2008, 03:06 AM // 03:06   #16
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Survivor isn't meant for people to actually pursue it. It is just there. Anet wants to you to play through the game. If you hit a certain XP point, and just happened to never die while getting it, then you get that title. I know this game is very short and shallow, and some people have no other things to do but to grind and play for the sake of titles, but Anet would not implement this. Although this game TRIES to reduce grind, they aren't just going to make things easy and just HAND you something.
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Old Jul 18, 2008, 08:33 AM // 08:33   #17
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I actually think it's a good idea. But honestly, anet probably really only implemented survivor this way so people would buy more character slots because they don't want to delete a character.

I am guilty of this.
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Old Jul 18, 2008, 08:54 AM // 08:54   #18
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Although i understand the frustration of many players who put alot of work and effort maxing this title, there is another matter that needs to be adressed here. Recreating a character is acompanied by the unplesant side effect that everytime you do so, you forfeight a birthday present. I am all for reseting. It does not make maxing the title any easier, and players would all benefit from it!
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Old Jul 18, 2008, 10:24 AM // 10:24   #19
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With the HoM becoming account wide in connection with GW2 - there is absolutely no reason whatsoever to reset the survivor title.

God Walking can be obtained without having Survivor/LDoA.
You want to waste time and grind 30 titles to max?
I sure as hell am not stopping you!
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Old Jul 18, 2008, 10:29 AM // 10:29   #20
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How about no.
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